Update 1.02 Xingqiu buffs, tweaks, and bugfixes


I noticed Xingqiu was struggling a lot compared to other characters, and the gap wasn't close. I think I forgot to buff his numbers after giving all other characters buffs, so it's Xingqiu's turn now! 
He's receiving buffs to basically every part of his kit, especially his reading passive which should flow much more nicely with gameplay.

In other notes, I made some minor optimizations, Xiangling is getting a few minor tweaks, and the game will now remember primogems accumulated when the game crashes 


Patch Notes:

  • Xingqiu Buffs:
    Rainscreen: Damage increased from 400% to 600% at level 1, from 1000% to 1600% at level 5, cooldown reduced by 2 seconds
  • Raincutter: No longer locks out energy recovery while active, damage increased from 200% to 400% at level 1, from 500% to 800% at level 5, level 4 now grants +1 piercing, energy cost reduction moved to level 5
  • Respite Amidst the Rainstorm: Delay before entering reading stance decreased from 0.8 to 0.4 seconds, now instead of taking 30 seconds to read a book, it takes 15 seconds + 3 seconds for each fully read book, also no longer consumes any speed buffs gained while active

Xiangling Tweaks:

  • Chef-De Cuisine: Description now states that you are locked into cooking when you start, successfully cooking now heals 30 hp
  • Pyronado: Knockback increased from 0 to 50
  • Pyronado (support):  Knockback increased from 0 to 50, size increased by 20%, damage increased from 50% to 100% at level 1, from 200% to 250% at level 5


Other Patches:

  • Broken mask is no longer missing an upgrade
  • Various particle effects have been tweaked to be less CPU intensive
  • Reduced maximum screenshake
  • Primogems are now saved immediately upon being obtained rather than on run end
  • Overload now makes sound
  • Nerfed 'Lucky Dog' badge, now heals 1hp for every 3 experience picked up instead of every 1
  • Possibly fixed a bug where the 10-minute boss fails to spawn? (not sure how it was possible in the first place)
  • Reduced monster HP scaling, this results in monsters having about 12% less hp at the maximum scaling/world level
  • Experience particles have had slight size increases based on rarity

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